詳解uni-app(vue)基於InnerAudioContext封裝一個基本的音訊元件

2020-09-19 18:00:39

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原由

同樣的是因為小程式官方不維護audio元件了

音訊元件的要求與限制

1、點選播放或者暫停
2、顯示播放進度及總時長
3、通過圖示變化顯示當前音訊所處狀態(暫停/播放/載入中)
4、頁面音訊更新時重新整理元件狀態
5、全域性有且只有一個音訊處於播放狀態
6、離開頁面之後要自動停止播放並銷燬音訊範例

材料/屬性/方法

讓我們開始吧

uni-app Vue

  • 同樣的先構造DOM結構
<view class="custom-audio">
  <image v-if="audioSrc !== undefined && audioSrc !== null && audioSrc !== ''" @click="playOrStopAudio" :src="audioImg" class="audio-btn" />
  <text v-else @click="tips" class="audio-btn">無音源</text>
  <text>{{ fmtSecond(currentTime) }}/{{ fmtSecond(duration) }}</text></view>複製程式碼
  • 定義接受的元件
props: {  audioSrc: {    type: String,    default: ''
  },
},複製程式碼
  • 定義CustomAudio元件的初始化相關的操作,並給innerAudioContext的回撥新增一些行為(之前Taro那篇我們踩過的坑這裡就直接上程式碼了)
import { formatSecondToHHmmss, afterAudioPlay, beforeAudioRecordOrPlay } from '../../lib/Utils'const iconPaused = '../../static/images/icon_paused.png'const iconPlaying = '../../static/images/icon_playing.png'const iconStop = '../../static/images/icon_stop.png'const iconLoading = '../../static/images/icon_loading.gif'// ...data() {  return {    audioCtx: null, // 音訊上下文
    duration: 0, // 音訊總時長
    currentTime: 0, // 音訊當前播放的時長
    audioImg: iconLoading, // 預設狀態為載入中
  }
},watch: {  audioSrc: {
    handler(newSrc, oldSrc) {      console.log('watch', newSrc, oldSrc)      this.audioImg = iconLoading      this.currentTime = 0
      this.duration = 0
      if (this.audioCtx === undefined) {        this.audioCtx = uni.createInnerAudioContext()        this.onTimeUpdate = this.audioCtx.onTimeUpdate        this.bindAuidoCallback(this.audioCtx)
      } else {        this.audioCtx.src = newSrc
      }      if (this.audioCtx.play) {        this.audioCtx.stop()
        getApp().globalData.audioPlaying = false
      }
    }
  }
},
mounted() {  this.audioCtx = uni.createInnerAudioContext()  this.audioCtx.src = this.audioSrc  this.audioCtx.startTime = 0
  this.bindAuidoCallback(this.audioCtx)
},methods: {
  bindAuidoCallback(ctx) {
    ctx.onTimeUpdate((e) => {      this.onTimeUpdate(e)
    })
    ctx.onCanplay((e) => {      this.onCanplay(e)
    })
    ctx.onWaiting((e) => {      this.onWaiting(e)
    })
    ctx.onPlay((e) => {      this.onPlay(e)
    })
    ctx.onPause((e) => {      this.onPause(e)
    })
    ctx.onEnded((e) => {      this.onEnded(e)
    })
    ctx.onError((e) => {      this.onError(e)
    })
  },
  tips(){
    uni.showToast({      title: '無效音源,請先錄音',      icon: 'none'
    })
  },
  playOrStopAudio() {    if (this.audioCtx === null) {      this.audioCtx = uni.createInnerAudioContext()      this.audioCtx.src = this.audioSrc      this.bindAuidoCallback(this.audioCtx)
    }    if (this.audioCtx.paused) {      if (beforeAudioRecordOrPlay('play')) {        this.audioCtx.play()        this.audioImg = iconPlaying
      }
    } else {      this.audioCtx.pause()
      afterAudioPlay()      this.audioImg = iconPaused
    }
  },
  onTimeUpdate(e) {    console.log('onTimeUpdate', this.audioCtx.duration, this.audioCtx.currentTime)    if (this.audioCtx.currentTime > 0 && this.audioCtx.currentTime <= 1) {      this.currentTime = 1
    } else if (this.currentTime !== Math.floor(this.audioCtx.currentTime)) {      this.currentTime = Math.floor(this.audioCtx.currentTime)
    }    const duration = Math.floor(this.audioCtx.duration)    if (this.duration !== duration) {      this.duration = duration
    }
  },
  onCanplay(e) {    if (this.audioImg === iconLoading) {      this.audioImg = iconPaused
    }    console.log('onCanplay', e)
  },
  onWaiting(e) {    if (this.audioImg !== iconLoading) {      this.audioImg = iconLoading
    }
  },
  onPlay(e) {    console.log('onPlay', e, this.audioCtx.duration)    this.audioImg = iconPlaying    if (this.audioCtx.duration > 0 && this.audioCtx.duration <= 1) {      this.duration = 1
    } else {      this.duration = Math.floor(this.audioCtx.duration)
    }
  },
  onPause(e) {    console.log('onPause', e)    this.audioImg = iconPaused
  },
  onEnded(e) {    console.log('onEnded', e)    if (this.audioImg !== iconPaused) {      this.audioImg = iconPaused
    }
    afterAudioPlay()
  },
  onError(e) {
    uni.showToast({      title: '音訊載入失敗',      icon: 'none'
    })    throw new Error(e.errMsg, e.errCode)
  },
  fmtSecond(sec) {    const { min, second } = formatSecondToHHmmss(sec)    return `${min}:${second}`
  }
},複製程式碼

同樣的scss檔案

<style lang="scss" scoped>.custom-audio {  border-radius: 8vw;  border: #CCC 1px solid;  background: #F3F6FC;  color: #333;  display: flex;  flex-flow: row nowrap;  align-items: center;  justify-content: space-between;  padding: 2vw;  font-size: 14px;
  .audio-btn {    width: 10vw;    height: 10vw;    white-space: nowrap;    display: flex;    align-items: center;    justify-content: center;
  }
}
</style>複製程式碼

最後

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