大家好,我是一個初級的Python開發工程師。本文是結合官方教學和程式碼案例,簡單說下我對flask-socketio的使用理解。
websocket 說白一點就是,建立使用者端和伺服器端雙向通訊通道, 伺服器可以主動向使用者端發訊息。
1. 環境準備:Python3.7
pip install eventlet==0.33.3 pip install flask-socketio==5.8.0 pip install flask==1.1.4
2. 程式碼來自官方教學
下面的程式碼親測可用,請放心食用。
(1)專案結構
(2)app.py程式碼
from threading import Lock from flask import Flask, render_template, session, request, copy_current_request_context from flask_socketio import SocketIO, emit, join_room, leave_room, close_room, rooms, disconnect # Set this variable to "threading", "eventlet" or "gevent" to test the # different async modes, or leave it set to None for the application to choose # the best option based on installed packages. async_mode = None app = Flask(__name__) app.config['SECRET_KEY'] = 'secret!' socketio = SocketIO(app, async_mode=async_mode) thread = None thread_lock = Lock() def background_thread(): """Example of how to send server generated events to clients.""" count = 0 while True: socketio.sleep(10) count += 1 socketio.emit('my_response', {'data': 'Server generated event', 'count': count}) @app.route('/') def index(): return render_template('index.html', async_mode=socketio.async_mode) @socketio.event def my_event(message): session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': message['data'], 'count': session['receive_count']}) @socketio.event def my_broadcast_event(message): session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': message['data'], 'count': session['receive_count']}, broadcast=True) @socketio.event def join(message): join_room(message['room']) session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': 'In rooms: ' + ', '.join(rooms()), 'count': session['receive_count']}) @socketio.event def leave(message): leave_room(message['room']) session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': 'In rooms: ' + ', '.join(rooms()), 'count': session['receive_count']}) @socketio.on('close_room') def on_close_room(message): session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': 'Room ' + message['room'] + ' is closing.', 'count': session['receive_count']}, to=message['room']) close_room(message['room']) @socketio.event def my_room_event(message): session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': message['data'], 'count': session['receive_count']}, to=message['room']) @socketio.event def disconnect_request(): @copy_current_request_context def can_disconnect(): disconnect() session['receive_count'] = session.get('receive_count', 0) + 1 # for this emit we use a callback function # when the callback function is invoked we know that the message has been # received and it is safe to disconnect emit('my_response', {'data': 'Disconnected!', 'count': session['receive_count']}, callback=can_disconnect) @socketio.event def my_ping(): emit('my_pong') @socketio.event def connect(): global thread with thread_lock: if thread is None: thread = socketio.start_background_task(background_thread) emit('my_response', {'data': 'Connected', 'count': 0}) @socketio.on('disconnect') def test_disconnect(): print('Client disconnected', request.sid) if __name__ == '__main__': socketio.run(app, host='0.0.0.0', debug=True)
(3)index.html程式碼
<!DOCTYPE HTML> <html> <head> <title>Flask-SocketIO Test</title> <script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.5.1/jquery.min.js" integrity="sha512-bLT0Qm9VnAYZDflyKcBaQ2gg0hSYNQrJ8RilYldYQ1FxQYoCLtUjuuRuZo+fjqhx/qtq/1itJ0C2ejDxltZVFg==" crossorigin="anonymous"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/3.0.4/socket.io.js" integrity="sha512-aMGMvNYu8Ue4G+fHa359jcPb1u+ytAF+P2SCb+PxrjCdO3n3ZTxJ30zuH39rimUggmTwmh2u7wvQsDTHESnmfQ==" crossorigin="anonymous"></script> <script type="text/javascript" charset="utf-8"> $(document).ready(function() { // Connect to the Socket.IO server. // The connection URL has the following format, relative to the current page: // http[s]://<domain>:<port>[/<namespace>] var socket = io.connect('http://' + document.domain + ':' + location.port); // Event handler for new connections. // The callback function is invoked when a connection with the // server is established. socket.on('connect', function() { socket.emit('my_event', {data: 'I\'m connected!'}); }); // Event handler for server sent data. // The callback function is invoked whenever the server emits data // to the client. The data is then displayed in the "Received" // section of the page. socket.on('my_response', function(msg, cb) { $('#log').append('<br>' + $('<div/>').text('Received #' + msg.count + ': ' + msg.data).html()); if (cb) cb(); }); // Interval function that tests message latency by sending a "ping" // message. The server then responds with a "pong" message and the // round trip time is measured. var ping_pong_times = []; var start_time; window.setInterval(function() { start_time = (new Date).getTime(); $('#transport').text(socket.io.engine.transport.name); socket.emit('my_ping'); }, 1000); // Handler for the "pong" message. When the pong is received, the // time from the ping is stored, and the average of the last 30 // samples is average and displayed. socket.on('my_pong', function() { var latency = (new Date).getTime() - start_time; ping_pong_times.push(latency); ping_pong_times = ping_pong_times.slice(-30); // keep last 30 samples var sum = 0; for (var i = 0; i < ping_pong_times.length; i++) sum += ping_pong_times[i]; $('#ping-pong').text(Math.round(10 * sum / ping_pong_times.length) / 10); }); // Handlers for the different forms in the page. // These accept data from the user and send it to the server in a // variety of ways $('form#emit').submit(function(event) { socket.emit('my_event', {data: $('#emit_data').val()}); return false; }); $('form#broadcast').submit(function(event) { socket.emit('my_broadcast_event', {data: $('#broadcast_data').val()}); return false; }); $('form#join').submit(function(event) { socket.emit('join', {room: $('#join_room').val()}); return false; }); $('form#leave').submit(function(event) { socket.emit('leave', {room: $('#leave_room').val()}); return false; }); $('form#send_room').submit(function(event) { socket.emit('my_room_event', {room: $('#room_name').val(), data: $('#room_data').val()}); return false; }); $('form#close').submit(function(event) { socket.emit('close_room', {room: $('#close_room').val()}); return false; }); $('form#disconnect').submit(function(event) { socket.emit('disconnect_request'); return false; }); }); </script> </head> <body> <h1>Flask-SocketIO Test</h1> <p> Async mode is: <b>{{ async_mode }}</b><br> Current transport is: <b><span id="transport"></span></b><br> Average ping/pong latency: <b><span id="ping-pong"></span>ms</b> </p> <h2>Send:</h2> <form id="emit" method="POST" action='#'> <input type="text" name="emit_data" id="emit_data" placeholder="Message"> <input type="submit" value="Echo"> </form> <form id="broadcast" method="POST" action='#'> <input type="text" name="broadcast_data" id="broadcast_data" placeholder="Message"> <input type="submit" value="Broadcast"> </form> <form id="join" method="POST" action='#'> <input type="text" name="join_room" id="join_room" placeholder="Room Name"> <input type="submit" value="Join Room"> </form> <form id="leave" method="POST" action='#'> <input type="text" name="leave_room" id="leave_room" placeholder="Room Name"> <input type="submit" value="Leave Room"> </form> <form id="send_room" method="POST" action='#'> <input type="text" name="room_name" id="room_name" placeholder="Room Name"> <input type="text" name="room_data" id="room_data" placeholder="Message"> <input type="submit" value="Send to Room"> </form> <form id="close" method="POST" action="#"> <input type="text" name="close_room" id="close_room" placeholder="Room Name"> <input type="submit" value="Close Room"> </form> <form id="disconnect" method="POST" action="#"> <input type="submit" value="Disconnect"> </form> <h2>Receive:</h2> <div id="log"></div> </body> </html>
(4)執行app.py程式碼,瀏覽器存取5000埠,如下:
(5)程式碼理解(最重要的部分!!!)
flask-socketio包的常用方法理解:
1. socketio.on和socketio.event是等價的,都是用來定義事件處理器(event handlers)的。區別是.on的第一個引數是事件名稱(event name),.event沒有這個引數,而是使用被裝飾的函數名作為事件名稱。其他引數是一樣的。事件名稱 connect / disconnect / message / json 都是SocketIO生成的特殊事件名,任何其他的事件名都被視為自定義事件。其他引數還有namespace(名稱空間)。
2. send和emit都被伺服器用來向用戶端傳送訊息。send直接傳送訊息,emit需要指定事件和訊息。一般情況下,都是使用emit指定事件名傳送訊息。emit的其他引數有:
A. namespace(名稱空間),和事件名配合使用。預設為"/"。
B. broadcast(廣播模式True/False),是否向所有使用者端Client傳送訊息。
C. to,通常為room_id,傳送給指定房間的所有使用者。
D. callback(回撥函數),指定回撥函數,傳送到另一端執行。
啟動後的執行流程理解:
1. 啟動時的初始執行流程。使用者端存取http://host:5000後,觸發index.html裡面的js程式碼,使用者端執行了後,
var socket = io.connect('http://' + document.domain + ':' + location.port);
使用者端和後臺伺服器建立了連線,注意,此時先觸發伺服器端的程式碼:
@socketio.event def connect(): global thread with thread_lock: if thread is None: thread = socketio.start_background_task(background_thread) emit('my_response', {'data': 'Connected', 'count': 0})
然後緊接著觸發了使用者端的程式碼:
socket.on('connect', function() { socket.emit('my_event', {data: 'I\'m connected!'}); });
所以,瀏覽器請求的web頁面 Receive部分:先是 Received #0: Connected,再是 Received #1: I'm connected!
2. 接下來,看看 瀏覽器請求的web頁面 Send部分:
(1)echo:輸入123,瀏覽器會向伺服器端的my_event事件處理器傳送資料{"data": 123}
socket.emit('my_event', {data: $('#emit_data').val()});
伺服器端的my_event事件處理器為:
@socketio.event def my_event(message): session['receive_count'] = session.get('receive_count', 0) + 1 emit('my_response', {'data': message['data'], 'count': session['receive_count']})
可以看到,伺服器端在接收到資料後,又向用戶端的my_response事件處理器傳送資料。在看看index.html裡的my_response事件處理器是如何定義的:
socket.on('my_response', function(msg, cb) { $('#log').append('<br>' + $('<div/>').text('Received #' + msg.count + ': ' + msg.data).html()); if (cb) cb(); });
最終,瀏覽器的web頁面顯示為 Received #2: 123。通過這個例子,也充分展示了websocket的功能,伺服器端和使用者端都主動可以向另一端傳送資料。這是有別於http的。http協定只能使用者端發起請求,伺服器端響應請求。伺服器端無法主動向使用者端傳送資料。
(2)broadcast暫時不說了。
(3)Join Room:這個和Leave Room是成對使用的。就像一個聊天室一樣,加入指定聊天室後,當執行Send to Room,就可以接收這個房間內的所有訊息。
(4)Close Room:關閉房間
(5)Disconnect:使用者端主動斷開連線,使用者端觸發伺服器端的disconnect_request事件處理器,
# 使用者端 socket.emit('disconnect_request'); # 伺服器端 @socketio.event def disconnect_request(): @copy_current_request_context def can_disconnect(): disconnect() session['receive_count'] = session.get('receive_count', 0) + 1 # for this emit we use a callback function # when the callback function is invoked we know that the message has been # received and it is safe to disconnect emit('my_response', {'data': 'Disconnected!', 'count': session['receive_count']}, callback=can_disconnect)
伺服器端收到請求後,會向用戶端的my_response事件處理器傳送資料,同時傳送一個callback回撥函數can_disconnect,讓使用者端執行該函數。
最終瀏覽器的頁面顯示:Received #2: Disconnected!
至此,你應該已經對使用flask-socketio庫有了基本的認識了。如果還有不瞭解的,可以留言交流。
在生產環境中,還需要新增例外處理,比如socketio.on_error()和socketio.on_error_default()。
本文只是入門使用教學,感興趣的話請大家自行查檔案深入理解。
附上官方教學連結:
1. https://blog.miguelgrinberg.com/post/easy-websockets-with-flask-and-gevent
2. https://flask-socketio.readthedocs.io/en/latest/index.html