SkiaSharp 之 WPF 自繪 五環彈動球(案例版)

2022-08-01 12:12:47

此案例基於拖曳和彈動球兩個技術功能實現,如有不懂的可以參考之前的相關文章,屬於遞進式教學。

五環彈動球

好吧,名字是我起的,其實,你可以任意個球進行聯動彈動,效果還是很不錯的,有很多前端都是基於這個特效,可以搞出一些很有科技感的效果出來。

Wpf 和 SkiaSharp

新建一個WPF專案,然後,Nuget包即可
要新增Nuget包

Install-Package SkiaSharp.Views.WPF -Version 2.88.0

其中核心邏輯是這部分,會以我設定的60FPS來重新整理當前的畫板。

skContainer.PaintSurface += SkContainer_PaintSurface;
_ = Task.Run(() =>
{
    while (true)
    {
        try
        {
            Dispatcher.Invoke(() =>
            {
                skContainer.InvalidateVisual();
            });
            _ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60幀
        }
        catch
        {
            break;
        }
    }
});

彈球實體程式碼 (Ball.cs)

public class Ball
{
    public double X { get; set; }
    public double Y { get; set; }
    public double VX { get; set; }
    public double VY { get; set; }
    public int Radius { get; set; }
    public bool Dragged { get; set; } = false;
    public SKColor sKColor { get; set; } = SKColors.Blue;
    public bool CheckPoint(SKPoint sKPoint)
    {
        var d = Math.Sqrt(Math.Pow(sKPoint.X - X, 2) + Math.Pow(sKPoint.Y - Y, 2));
        return this.Radius >= d;
    }
}

五環彈動核心類 (FiveRings.cs)

/// <summary>
/// 五環彈球
/// </summary>
public class FiveRings
{
    public SKPoint centerPoint;
    public int Radius = 0;
    public int BallLength = 8;

    public double TargetX;
    public double Spring = 0.03;
    public double SpringLength = 200;
    public double Friction = 0.95;
    public List<Ball>? Balls;
    public Ball? draggedBall;
    public void init(SKCanvas canvas, SKTypeface Font, int Width, int Height)
    {
        if (Balls == null)
        {
            Balls = new List<Ball>();
            for (int i = 0; i < BallLength; i++)
            {
                Random random = new Random((int)DateTime.Now.Ticks);
                Balls.Add(new Ball()
                {
                    X = random.Next(50, Width - 50),
                    Y = random.Next(50, Height - 50),
                    Radius = this.Radius
                });
            }
        }
    }
    /// <summary>
    /// 渲染
    /// </summary>
    public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
    {
        centerPoint = new SKPoint(Width / 2, Height / 2);
        this.Radius = 20;
        this.TargetX = Width / 2;
        init(canvas, Font, Width, Height);
        canvas.Clear(SKColors.White);


        //劃線
        using var LinePaint = new SKPaint
        {
            Color = SKColors.Green,
            Style = SKPaintStyle.Fill,
            StrokeWidth = 3,
            IsStroke = true,
            StrokeCap = SKStrokeCap.Round,
            IsAntialias = true
        };
        SKPath path = null;
        foreach (var item in Balls)
        {
            if (path == null)
            {
                path = new SKPath();
                path.MoveTo((float)item.X, (float)item.Y);
            }
            else
            {
                path.LineTo((float)item.X, (float)item.Y);
            }
        }
        path.Close();
        canvas.DrawPath(path, LinePaint);


        foreach (var item in Balls)
        {
            if (!item.Dragged)
            {
                foreach (var ball in Balls.Where(t => t != item).ToList())
                {
                    SpringTo(item, ball);
                }
            }
            DrawCircle(canvas, item);
        }

        using var paint = new SKPaint
        {
            Color = SKColors.Blue,
            IsAntialias = true,
            Typeface = Font,
            TextSize = 24
        };
        string by = $"by 藍創精英團隊";
        canvas.DrawText(by, 600, 400, paint);

    }
    /// <summary>
    /// 畫一個圓
    /// </summary>
    public void DrawCircle(SKCanvas canvas, Ball ball)
    {
        using var paint = new SKPaint
        {
            Color = SKColors.Blue,
            Style = SKPaintStyle.Fill,
            IsAntialias = true,
            StrokeWidth = 2
        };
        canvas.DrawCircle((float)ball.X, (float)ball.Y, ball.Radius, paint);
    }
    public void MouseMove(SKPoint sKPoint)
    {
        if (draggedBall != null)
        {
            draggedBall.X = sKPoint.X;
            draggedBall.Y = sKPoint.Y;
        }
    }
    public void MouseDown(SKPoint sKPoint)
    {
        foreach (var item in Balls)
        {
            if (item.CheckPoint(sKPoint))
            {
                item.Dragged = true;
                draggedBall = item;
            }
            else
            {
                item.Dragged = false;
            }
        }
    }
    public void MouseUp(SKPoint sKPoint)
    {
        draggedBall = null;
        foreach (var item in Balls)
        {
            item.Dragged = false;
        }
    }
    public void SpringTo(Ball b1, Ball b2)
    {
        var dx = b2.X - b1.X;
        var dy = b2.Y - b1.Y;
        var angle = Math.Atan2(dy, dx);
        var targetX = b2.X - SpringLength * Math.Cos(angle);
        var targetY = b2.Y - SpringLength * Math.Sin(angle);

        b1.VX += (targetX - b1.X) * Spring;
        b1.VY += (targetY - b1.Y) * Spring;

        b1.VX *= Friction;
        b1.VY *= Friction;

        b1.X += b1.VX;
        b1.Y += b1.VY;
    }
}

效果如下:

這個特效用的好,也能產生一些神奇的效果。

總結

這次是結合拖曳和彈動效果實現的綜合案例,效果還是很不錯的,之前也沒想到原來還可以這樣玩,拓展了玩法啊。

程式碼地址

https://github.com/kesshei/WPFSkiaFiveRingsDemo.git

https://gitee.com/kesshei/WPFSkiaFiveRingsDemo.git

一鍵三連呦!,感謝大佬的支援,您的支援就是我的動力!

版權

藍創精英團隊(公眾號同名,CSDN同名,CNBlogs同名)