#為註釋行必須;結尾
#excel存放路徑;
excelPath:./Excel/;
#資料儲存路徑;
dataPath:./DataTable/;
#c#類儲存路徑;
classPath:./CSharp/;
#輸出型別;
exportType:Json;
isExportServer:False
第一行註釋
第二行欄位型別
第三行變數名(屬性名)
第一列留空
陣列:型別+[] e.g: int[]
kv使用
型別:dic<string,int>
變數名:變數名+:+key值
e.g:
dic<string,float> | dic<string,float> | dic<string,float> |
---|---|---|
Attribute:atk | Attribute:def | Attribute:spd |
列舉:自動生成的列舉型別從1開始,Enum型別為:Enum+變數名欄位;
使用json庫需要對Vector3等Unity欄位魔改;
Litjson庫魔改:將自定義型別註冊進json庫;
namespace LitJson.Extensions
{
public static class JsonExtensions
{
public static void WriteProperty(this JsonWriter w, string name, long value)
{
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w, string name, string value)
{
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w, string name, bool value)
{
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w, string name, double value)
{
w.WritePropertyName(name);
w.Write(value);
}
}
}
using UnityEngine;
using System;
using System.Collections;
using LitJson.Extensions;
namespace LitJson
{
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
/// <summary>
/// Unity內建型別拓展
/// </summary>
public static class UnityTypeBindings
{
static bool registerd;
static UnityTypeBindings()
{
Register();
}
public static void Register()
{
if (registerd) return;
registerd = true;
// 註冊Type型別的Exporter
JsonMapper.RegisterExporter<Type>((v, w) => { w.Write(v.FullName); });
JsonMapper.RegisterImporter<string, Type>((s) => { return Type.GetType(s); });
// 註冊Vector2型別的Exporter
Action<Vector2, JsonWriter> writeVector2 = (v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("x", v.x);
w.WriteProperty("y", v.y);
w.WriteObjectEnd();
};
JsonMapper.RegisterExporter<Vector2>((v, w) => { writeVector2(v, w); });
// 註冊Vector3型別的Exporter
Action<Vector3, JsonWriter> writeVector3 = (v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("x", v.x);
w.WriteProperty("y", v.y);
w.WriteProperty("z", v.z);
w.WriteObjectEnd();
};
JsonMapper.RegisterExporter<Vector3>((v, w) => { writeVector3(v, w); });
// 註冊Vector4型別的Exporter
JsonMapper.RegisterExporter<Vector4>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("x", v.x);
w.WriteProperty("y", v.y);
w.WriteProperty("z", v.z);
w.WriteProperty("w", v.w);
w.WriteObjectEnd();
});
// 註冊Quaternion型別的Exporter
JsonMapper.RegisterExporter<Quaternion>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("x", v.x);
w.WriteProperty("y", v.y);
w.WriteProperty("z", v.z);
w.WriteProperty("w", v.w);
w.WriteObjectEnd();
});
// 註冊Color型別的Exporter
JsonMapper.RegisterExporter<Color>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("r", v.r);
w.WriteProperty("g", v.g);
w.WriteProperty("b", v.b);
w.WriteProperty("a", v.a);
w.WriteObjectEnd();
});
// 註冊Color32型別的Exporter
JsonMapper.RegisterExporter<Color32>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("r", v.r);
w.WriteProperty("g", v.g);
w.WriteProperty("b", v.b);
w.WriteProperty("a", v.a);
w.WriteObjectEnd();
});
// 註冊Bounds型別的Exporter
JsonMapper.RegisterExporter<Bounds>((v, w) =>
{
w.WriteObjectStart();
w.WritePropertyName("center");
writeVector3(v.center, w);
w.WritePropertyName("size");
writeVector3(v.size, w);
w.WriteObjectEnd();
});
// 註冊Rect型別的Exporter
JsonMapper.RegisterExporter<Rect>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("x", v.x);
w.WriteProperty("y", v.y);
w.WriteProperty("width", v.width);
w.WriteProperty("height", v.height);
w.WriteObjectEnd();
});
// 註冊RectOffset型別的Exporter
JsonMapper.RegisterExporter<RectOffset>((v, w) =>
{
w.WriteObjectStart();
w.WriteProperty("top", v.top);
w.WriteProperty("left", v.left);
w.WriteProperty("bottom", v.bottom);
w.WriteProperty("right", v.right);
w.WriteObjectEnd();
});
}
}
}
後續計劃加入protobuf和bytes匯出;
計劃可匯出.go檔案;
相比其他導表工具,優勢就是簡單使用,不用看長長的檔案;
有bug或修改建議歡迎交流;
開源地址:https://github.com/Rebort1012/DataTable.git
個人部落格:perilla.work