1.控制人物行走
private void Walk()
{
#if UNITY_EDITOR
moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), rb2D.velocity.y);
rb2D.velocity = moveInput * moveSpeed * Time.deltaTime;
#else
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
touchPos = Camera.main.ScreenToWorldPoint(touch.position);
touchPos.z = 0f;
if (touchPos.x > 0 && Vector2.Distance(transform.position, touchPos) > 0.5f)
{
moveInput.x = 1f;
}
else if(touchPos.x < 0 && Vector2.Distance(transform.position, touchPos) > 0.5f)
{
moveInput.x = -1f;
}
}
else
{
moveInput.x = 0f;
}
#endif
playerAnim.SetBool("walk", moveInput.x != 0 ? true : false);
if (moveInput.x != 0)
{
if (moveInput.x < 0)
{
sr.flipX = true;
}
else
{
sr.flipX = false;
}
}
}