jquery方便簡單,下載後受益無窮,今天翻了翻官方網站,發現 Download 頁面沒有一個能開啟的,我想上傳一個 jquery 檔案,沒想到也被人捷足先登了,要31塊錢才能下一次。我找了兩天,終於找到了一個v3.5.1 的網路地址,大家老方法,拷貝下直接開啟就能玩了。
不會拷貝點這裡
學會的同學直接考走原始碼,引入執行即可
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>精緻俄羅斯方塊</title>
<script src="https://ajax.aspnetcdn.com/ajax/jquery/jquery-3.5.1.min.js"></script>
<style>
.bg {
width: 530px;
border: 1px solid #aaa;
border-radius: 5px;
padding: 20px;
margin: 0px auto;
box-shadow: 0 0 5px #999;
background: #f5f5f5;
font-size: 0;
display: flex;
}
#gameBoxBg {
width: 330px;
padding: 8px;
background: url(https://ss3.bdstatic.com/70cFv8Sh_Q1YnxGkpoWK1HF6hhy/it/u=2155687689,2910082000&fm=26&gp=0.jpg);
background-size: auto 100%;
background-position-x: 580px;
}
#gameBox {
width: 330px;
height: 450px;
overflow: hidden;
position: relative;
}
.mask {
width: 100%;
height: 100%;
background: url(https://img-blog.csdnimg.cn/20200926230056268.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3dlaXhpbl80NTgyMDQ0NA==,size_16,color_FFFFFF,t_70#pic_center) no-repeat center top;
background-size:200px;
/*background-position:center;*/
position: absolute;
z-index: 1000;
display: flex;
justify-content: center;
align-items: center;
}
.mask button {
width: 100px;
height: 40px;
opacity: 0.7;
}
.wangge {
width: 30px;
height: 30px;
display: inline-block;
border: 1px solid #f0f0f0;
border-radius: 5px;
box-sizing: border-box;
position: absolute;
background: #f9f9f9;
opacity: 0.8;
}
.block {
display: inline-block;
width: 30px;
height: 30px;
font-size: 14px;
color: #fff;
border: 2px solid #fff;
background: #ff9000;
box-sizing: border-box;
border-radius: 5px;
position: absolute;
}
#rigth {
width: 180px;
height: 450px;
padding: 11px 10px;
box-sizing: border-box;
}
#rigth .next {
width: 100%;
height: 160px;
position: relative;
}
#rigth #score,
#rigth #level {
width: 100%;
height: 40px;
margin: 10px 0;
font-size: 16px;
color: #888;
box-sizing: border-box;
display: flex;
align-items: center;
}
#rigth #level .level,
#rigth #score .score {
font-size: 16px;
color: #555;
margin-left: 5px;
margin-top: 0px;
transition: 0.3;
}
#rigth #pause {
width: 100%;
height: 40px;
margin: 10px 0;
color: #333;
font-size: 16px;
}
#rigth p {
margin: 0;
font-size: 13px;
color: #555;
}
</style>
</head>
<body>
<div class="bg">
<div id="gameBoxBg">
<div id="gameBox">
<div class="mask">
<button id="start">開始遊戲</button>
</div>
</div>
</div>
<div id="rigth">
<div class="next"></div>
<div id="level"><span>Level:</span><span class="level">1</span></div>
<div id="score"><span>Score:</span><span class="score">0</span></div>
<button id="pause">暫停</button>
<p>控制:</p>
<p>← 向左移動</p>
<p>→ 向右移動</p>
<p>↑ 旋轉</p>
<p>↓ 加速下落</p>
</div>
</div>
<script>
function Game() {
this.speed = 600
this.remove = false
this.gameover = false
this.pause = false
this.timer = null
this.score = 0
this.blockArea = []
this.x = 150
this.y = 0
this.r1 = null
this.r2 = null
this.r3 = null
this.r4 = null
this.map = [
// T 0 ----ok
[
[
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
] //ok
],
// L 1 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x - 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x - 30, this.y]
] //ok
],
// J 2 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x + 30, this.y]
] //ok
],
// O 3 ----ok
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
] //ok
],
// | 4 ----
[
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
] //ok
],
// Z 5 ----
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
] //ok
]
]
this.startGame()
}
Game.prototype.wangge = function() {
for(var i = 0; i < 15; i++) {
for(var k = 0; k < 11; k++) {
$('<div class="wangge"></div>').css({
'top': i * 30 + 'px',
'left': k * 30 + 'px'
}).appendTo('#gameBox')
}
}
}
Game.prototype.getRandom = function() {
this.r3 = Math.floor(Math.random() * 6)
this.r4 = Math.floor(Math.random() * 4)
}
Game.prototype.yulan = function() {
for(var i = 0; i < 4; i++) {
$('<span class="block"></span>').css({
'top': this.map[this.r3][this.r4][i][1] + 90 + 'px',
'left': this.map[this.r3][this.r4][i][0] - 90 + 'px'
}).attr('next', true).appendTo('.next')
}
}
Game.prototype.createBlock = function() {
this.r1 = this.r3
this.r2 = this.r4
for(var i = 0; i < 4; i++) {
$('<span class="block"></span>').css({
'top': this.map[this.r1][this.r2][i][1] + 'px',
'left': this.map[this.r1][this.r2][i][0] + 'px'
}).attr('move', true).appendTo('#gameBox')
}
}
Game.prototype.autoMove = function() {
var that = this;
return $.Deferred(function(stop) {
function move() {
that.timer = setTimeout(function() {
var dD0 = that.shifouMoveDown(0, 30)
var dD1 = that.shifouMoveDown(1, 30)
var dD2 = that.shifouMoveDown(2, 30)
var dD3 = that.shifouMoveDown(3, 30)
if(that.gameover == true) {
alert('Game Over!');
$('.mask').css({
'display': 'flex'
}).find('button').text('重玩')
$('#gameBox').find('span').remove()
$('.next').find('span').remove()
$('.score').text('0')
} else {
$.when(dD0, dD1, dD2, dD3).then(function() {
that.y += 30
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'top': that.map[that.r1][that.r2][i][1] + 'px'
})
})
move()
}).catch(function() {
that.y = 0
that.x = 150
that.updateMap()
that.shifouxiaochu()
setTimeout(function() {
if(that.remove == true) {
that.remove = false
setTimeout(function() {
$('.score').animate({
'font-size': '26px'
}, 100).animate({
'font-size': '26px'
}, 500).animate({
'font-size': '16px'
}, 100)
stop.resolve()
}, 1000)
} else {
setTimeout(function() {
stop.resolve()
}, 100)
}
}, 10)
})
}
}, that.speed)
// 你可以把that.speed換成具體的數值比如:
// 1000、 2000、 3000,
// 這樣可以延長方塊下落週期,但我會讓 ↓
// 方向鍵實效,請按照自己的喜好確定是否更改
}
move()
$('#pause').click(function() {
if(that.gameover == false) {
if(that.pause == false) {
clearTimeout(that.timer)
that.pause = true
console.log(that.pause)
$(this).text('開始')
} else {
that.pause = false
console.log(that.pause)
move()
$(this).text('暫停')
}
}
})
})
}
Game.prototype.shifouxiaochu = function() {
var that = this
$('.block[move=true]').each(function() {
var top = $(this).position().top
var left = $(this).position().left
that.blockArea.push(top + '' + left)
$(this).attr('top', top)
$(this).attr('move', false)
if($('.block[top=' + top + ']').length == 11) {
that.score += 100
that.remove = true
var r0 = that.removes(0, top)
var r1 = that.removes(1, top)
var r2 = that.removes(2, top)
var r3 = that.removes(3, top)
var r4 = that.removes(4, top)
var r5 = that.removes(5, top)
var r6 = that.removes(6, top)
var r7 = that.removes(7, top)
var r8 = that.removes(8, top)
var r9 = that.removes(9, top)
var r10 = that.removes(10, top)
$.when(r0, r1, r2, r3, r4, r5, r6, r7, r5, r6, r10).then(function() {
$('.score').text(that.score)
$('.block[move=false]').each(function() {
if($(this).position().top < top) {
var top1 = $(this).position().top
var left1 = $(this).position().left
var index = that.blockArea.indexOf(top1 + '' + left1)
that.blockArea.splice(index, 1)
$(this).css({
'top': top1 + 30 + 'px'
})
that.blockArea.push($(this).position().top + '' + $(this).position().left)
$(this).attr('top', $(this).position().top)
}
})
})
}
})
}
Game.prototype.removes = function(i, t) {
var that = this
return $.Deferred(function(remove) {
var top2 = $('.block[top=' + t + ']').eq(i).position().top
var left2 = $('.block[top=' + t + ']').eq(i).position().left
var index = that.blockArea.indexOf(top2 + '' + left2)
that.blockArea.splice(index, 1)
$('.block[top=' + t + ']').eq(i).animate({
'opacity': '0'
}, 100).animate({
'opacity': '1'
}, 100).animate({
'opacity': '0'
}, 100).animate({
'opacity': '1'
}, 100).animate({
'opacity': '0'
}, 500, function() {
$(this).remove()
remove.resolve()
})
})
}
Game.prototype.shifouMoveDown = function(i, y) {
var that = this
return $.Deferred(function(moveDown) {
var top = that.map[that.r1][that.r2][i][1] + y
var left = that.map[that.r1][that.r2][i][0]
var blockPosition = top + '' + left
if(top <= 420) {
if(that.blockArea.indexOf(blockPosition) == -1) {
moveDown.resolve()
} else {
if(top <= 30) {
that.gameover = true
} else {
moveDown.reject()
}
}
} else {
moveDown.reject()
}
})
}
Game.prototype.shifouMoveLR = function(i, x) {
var that = this
return new Promise(function(resolve, reject) {
var top = that.map[that.r1][that.r2][i][1]
var left = that.map[that.r1][that.r2][i][0] + x
var blockPosition = top + '' + left
if(left >= 0 && left <= 300) {
if(that.blockArea.indexOf(blockPosition) == -1) {
resolve()
} else {
reject()
}
} else {
reject()
}
})
}
Game.prototype.moveLeft = function() {
var that = this
if(this.pause == false) {
this.x -= 30
var pL0 = this.shifouMoveLR(0, -30)
var pL1 = this.shifouMoveLR(1, -30)
var pL2 = this.shifouMoveLR(2, -30)
var pL3 = this.shifouMoveLR(3, -30)
Promise.all([pL0, pL1, pL2, pL3]).then(function() {
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'left': that.map[that.r1][that.r2][i][0] + 'px'
})
})
}).catch(function() {
that.x += 30
})
}
}
Game.prototype.moveRight = function() {
var that = this
if(this.pause == false) {
this.x += 30
var pR0 = this.shifouMoveLR(0, 30)
var pR1 = this.shifouMoveLR(1, 30)
var pR2 = this.shifouMoveLR(2, 30)
var pR3 = this.shifouMoveLR(3, 30)
Promise.all([pR0, pR1, pR2, pR3]).then(function() {
that.updateMap()
$('.block[move=true]').each(function(i) {
$(this).css({
'left': that.map[that.r1][that.r2][i][0] + 'px'
})
})
}).catch(function() {
that.x -= 30
})
}
}
Game.prototype.fasterMoveDown = function() {
this.speed = 50
}
Game.prototype.rotates = function() {
var that = this
if(this.pause == false) {
that.r2 -= 1
if(that.r2 < 0) {
that.r2 = 3
}
var p0 = that.shifouRotate(0)
var p1 = that.shifouRotate(1)
var p2 = that.shifouRotate(2)
var p3 = that.shifouRotate(3)
Promise.all([p0, p1, p2, p3]).then(function() {
$('.block[move=true]').each(function(i) {
$(this).css({
'top': that.map[that.r1][that.r2][i][1] + 'px',
'left': that.map[that.r1][that.r2][i][0] + 'px'
})
})
}).catch(function() {
that.r2 += 1
if(that.r2 > 3) {
that.r2 = 0
}
})
}
}
Game.prototype.shifouRotate = function(i) {
var that = this
return new Promise(function(resolve, reject) {
var top = that.map[that.r1][that.r2][i][1]
var left = that.map[that.r1][that.r2][i][0]
var blockPosition = top + '' + left
if(left >= 0 && left <= 300 && top <= 420) {
if(that.blockArea.indexOf(blockPosition) == -1) {
resolve()
} else {
reject()
}
} else {
reject()
}
})
}
Game.prototype.controller = function() {
var that = this
window.onkeydown = function(e) {
if(e.keyCode == 37) {
that.moveLeft()
} else if(e.keyCode == 39) {
that.moveRight()
} else if(e.keyCode == 40) {
that.fasterMoveDown()
} else if(e.keyCode == 38) {
that.rotates()
}
}
window.onkeyup = function(e) {
if(e.keyCode == 40) {
that.speed = 800
}
}
}
Game.prototype.startGame = function() {
var that = this
this.wangge()
this.getRandom()
function go() {
that.createBlock()
that.getRandom()
that.yulan()
that.controller()
var isDown = that.autoMove()
$.when(isDown).then(function() {
$('span[next=true]').remove()
go()
})
}
go()
}
Game.prototype.updateMap = function() {
this.map = [
// T 0 ----ok
[
[
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x, this.y]
] //ok
],
// L 1 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x - 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x - 30, this.y]
] //ok
],
// J 2 ----ok
[
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x + 30, this.y - 60],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x + 30, this.y - 30],
[this.x + 30, this.y]
] //ok
],
// O 3 ----ok
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x - 30, this.y],
[this.x, this.y]
] //ok
],
// | 4 ----
[
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 90],
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x, this.y]
], //ok
[
[this.x - 60, this.y],
[this.x - 30, this.y],
[this.x, this.y],
[this.x + 30, this.y]
] //ok
],
// Z 5 ----
[
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
], //ok
[
[this.x - 30, this.y - 30],
[this.x, this.y - 30],
[this.x, this.y],
[this.x + 30, this.y]
], //ok
[
[this.x, this.y - 60],
[this.x, this.y - 30],
[this.x - 30, this.y - 30],
[this.x - 30, this.y]
] //ok
]
]
}
$('#start').click(function() {
$('.mask').css({
'display': 'none'
})
new Game()
})
</script>
</body>
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如果你覺得我的程式碼還算有趣,在你的學習中能有所幫助,請檢視我的置頂文章,我由衷感謝!
前端的學習不是一蹴而就,不積跬步無以至千里,不積小流無以成江海。持續不斷的努力才能讓你我有所收穫。我是一個每天熬夜到很晚碼字的人,我是一個為了生活甘願活成狗的人,我付出了很多經常得不到回報,但博友的鼓勵,領導同事的認可,讓我很愉快的堅持到現在。我註冊了微信公眾號,但不懂得經營,我可能會在上面分享前端知識,可能釋出開源遊戲,可能是自我感受,可能是娛樂新聞,具體我沒有想好。我不奢望大家能關注我的公眾號,大家記得我有就行了,感謝!
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