libevent的兩個伺服器端、使用者端範例(C語言)

2020-09-29 22:00:16

目錄

範例1

server.c

client.c

makefile

範例2:使用BufferEvent

server.c

client.c

makefile


關於libevent的介紹,請參見《libevent:訊號、超時、回撥

 

範例1

程式碼實現了一個簡單的echo server,server啟動後,client端啟動並連線,在cmd中輸入文字,server端收到後,將文字再返回給client。

server.c

/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code: 

You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code: 

gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
**/
#include<stdio.h>  
#include<string.h>  
#include<errno.h>  
  
#include<unistd.h>  
#include<event.h>

void accept_cb(int fd, short events, void* arg);
void socket_read_cb(int fd, short events, void* arg);

int tcp_server_init(int port, int listen_num);

int main(int argc, char const *argv[])
{
    /* code */
    int listener = tcp_server_init(9999, 10);
    if (listener == -1)
    {
        perror("tcp_server_init error");
        return -1;
    }

    struct event_base* base = event_base_new();

    // 監聽使用者端請求連結事件
    struct event* ev_listen = event_new(base, listener, EV_READ | EV_PERSIST, accept_cb, base);

    event_add(ev_listen, NULL);

    event_base_dispatch(base); //排程

    return 0;
}

void accept_cb(int fd, short events, void* arg)
{
    evutil_socket_t sockfd;

    struct sockaddr_in client;
    socklen_t len = sizeof(client);

    sockfd = accept(fd, (struct sockaddr*)&client, &len);
    evutil_make_socket_nonblocking(sockfd);

    printf("accept a client %d\n", sockfd);

    struct event_base* base = (struct event_base*)arg;

    //動態建立一個event結構體,並將其作為回撥引數傳遞給
    struct event* ev = event_new(NULL, -1, 0, NULL, NULL);
    event_assign(ev, base, sockfd, EV_READ | EV_PERSIST, socket_read_cb, (void*)ev);

    event_add(ev, NULL);
}


void socket_read_cb(int fd, short events, void* arg)
{
    char msg[4096];
    struct event* ev = (struct event*)arg;
    int len = read(fd, msg, sizeof(msg) - 1);

    if(len <= 0)
    {
        printf("some error happen when read\n");
        event_free(ev);
        close(fd);
        return;
    }

    msg[len] = '\0';
    printf("recv the client msg : %s\n", msg);

    char reply_msg[4096] = "I have received the msg: ";
    strcat(reply_msg + strlen(reply_msg), msg);

    write(fd, reply_msg, strlen(reply_msg));
}

typedef struct sockaddr SA;  
int tcp_server_init(int port, int listen_num)  
{  
    int errno_save;  
    evutil_socket_t listener;  
  
    listener = socket(AF_INET, SOCK_STREAM, 0);  
    if( listener == -1 )  
        return -1;  
  
    //允許多次繫結同一個地址。要用在socket和bind之間  
    evutil_make_listen_socket_reuseable(listener);  
  
    struct sockaddr_in sin;  
    sin.sin_family = AF_INET;  
    sin.sin_addr.s_addr = 0;  
    sin.sin_port = htons(port);  
  
    if( bind(listener, (SA*)&sin, sizeof(sin)) < 0 )  
        goto error;  
  
    if( listen(listener, listen_num) < 0)  
        goto error;  
  
  
    //跨平臺統一介面,將通訊端設定為非阻塞狀態  
    evutil_make_socket_nonblocking(listener);  
  
    return listener;  
  
error:  
    errno_save = errno;  
    evutil_closesocket(listener);  
    errno = errno_save;  

    return -1;  
}  

client.c

/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code: 

gcc client.c -levent -o client.out
gcc server.c -levent -o server.out

**/
#include<sys/types.h>  
#include<sys/socket.h>  
#include<netinet/in.h>  
#include<arpa/inet.h>  
#include<errno.h>  
#include<unistd.h>  
  
#include<stdio.h>  
#include<string.h>  
#include<stdlib.h>  
  
#include<event.h>  
#include<event2/util.h>  
  
int tcp_connect_server(const char* server_ip, int port);  
void cmd_msg_cb(int fd, short events, void* arg);  
void socket_read_cb(int fd, short events, void *arg);  
  
int main(int argc, char** argv)  
{  
    if( argc < 3 )  
    {  
        printf("please input 2 parameter\n");  
        return -1;  
    }  
  
  
    //兩個引數依次是伺服器端的IP地址、埠號  
    int sockfd = tcp_connect_server(argv[1], atoi(argv[2]));  
    if( sockfd == -1)  
    {  
        perror("tcp_connect error ");  
        return -1;  
    }  
  
    printf("connect to server successful\n");  
  
    struct event_base* base = event_base_new();  
  
    struct event *ev_sockfd = event_new(base, sockfd,  
                                        EV_READ | EV_PERSIST,  
                                        socket_read_cb, NULL);  
    event_add(ev_sockfd, NULL);  
  
    //監聽終端輸入事件  
    struct event* ev_cmd = event_new(base, STDIN_FILENO,  
                                      EV_READ | EV_PERSIST, cmd_msg_cb,  
                                      (void*)&sockfd);  
  
  
    event_add(ev_cmd, NULL);  
  
    event_base_dispatch(base);   //排程
  
    printf("finished \n");  
    return 0;  
}  
  
void cmd_msg_cb(int fd, short events, void* arg)  
{  
    char msg[1024];  
  
    int ret = read(fd, msg, sizeof(msg));  
    if( ret <= 0 )  
    {  
        perror("read fail ");  
        exit(1);  
    }  
  
    int sockfd = *((int*)arg);  
  
    //把終端的訊息傳送給伺服器端  
    //為了簡單起見,不考慮寫一半資料的情況  
    write(sockfd, msg, ret);  
}  
  
void socket_read_cb(int fd, short events, void *arg)  
{  
    char msg[1024];  
  
    //為了簡單起見,不考慮讀一半資料的情況  
    int len = read(fd, msg, sizeof(msg)-1);  
    if( len <= 0 )  
    {  
        perror("read fail ");  
        exit(1);  
    }  
  
    msg[len] = '\0';  
  
    printf("recv %s from server\n", msg);  
}  
  
typedef struct sockaddr SA;  
int tcp_connect_server(const char* server_ip, int port)  
{  
    int sockfd, status, save_errno;  
    struct sockaddr_in server_addr;  
  
    memset(&server_addr, 0, sizeof(server_addr) );  
  
    server_addr.sin_family = AF_INET;  
    server_addr.sin_port = htons(port);  
    status = inet_aton(server_ip, &server_addr.sin_addr);  
  
    if( status == 0 ) //the server_ip is not valid value  
    {  
        errno = EINVAL;  
        return -1;  
    }  
  
    sockfd = socket(PF_INET, SOCK_STREAM, 0);  
    if( sockfd == -1 )  
        return sockfd;  
  
    status = connect(sockfd, (SA*)&server_addr, sizeof(server_addr) );  
  
    if( status == -1 )  
    {  
        save_errno = errno;  
        close(sockfd);  
        errno = save_errno; //the close may be error  
        return -1;  
    }  
  
    evutil_make_socket_nonblocking(sockfd);  
  
    return sockfd;  
}  

makefile

all:
	gcc client.c -levent -o client.out
	gcc server.c -levent -o server.out

 

範例2:使用BufferEvent


在上面的程式碼中,client的cmd中有資訊輸入時,client直接將資料寫入到fd中,server中收到資訊後,也是直接將資訊寫入到fd中,因為fd是非阻塞的,所以不能保證正確。那麼需要一個自己管理的快取來管理自己的資料。那麼步驟將稍微有些變化,如下所示:

  1. 設定scokfd為nonblocking;
  2. 使用bufferevent_socket_new建立一個struct bufferevent* bev,關聯上面的sockfd,並託管給event_base;
  3. 使用bufferevent_setcb(bev, read_cb, write_cb, error_cb, (void*)arg);
  4. 使用buffevent_enable(bev, EV_READ|EV_WRITE|EV_PERSIST)來啟動read/write事件

server.c

/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code: 

gcc client.c -levent -o client.out
gcc server.c -levent -o server.out

**/

#include<stdio.h>
#include<string.h>
#include<errno.h>

#include<event.h>
#include<event2/bufferevent.h>

void accept_cb(int fd, short events, void* arg);
void socket_read_cb(struct bufferevent* bev, void* arg);
void event_cb(struct bufferevent *bev, short event, void *arg);
int tcp_server_init(int port, int listen_num);

int main(int argc, char** argv)
{

    int listener = tcp_server_init(9999, 10);
    if( listener == -1 )
    {
        perror(" tcp_server_init error ");
        return -1;
    }

    struct event_base* base = event_base_new();

    //新增監聽使用者端請求連線事件
    struct event* ev_listen = event_new(base, listener, EV_READ | EV_PERSIST,
                                        accept_cb, base);
    event_add(ev_listen, NULL);


    event_base_dispatch(base);
    event_base_free(base);


    return 0;
}

void accept_cb(int fd, short events, void* arg)
{
    evutil_socket_t sockfd;

    struct sockaddr_in client;
    socklen_t len = sizeof(client);

    sockfd = accept(fd, (struct sockaddr*)&client, &len );
    evutil_make_socket_nonblocking(sockfd);

    printf("accept a client %d\n", sockfd);

    struct event_base* base = (struct event_base*)arg;

    struct bufferevent* bev = bufferevent_socket_new(base, sockfd, BEV_OPT_CLOSE_ON_FREE);
    bufferevent_setcb(bev, socket_read_cb, NULL, event_cb, arg);

    bufferevent_enable(bev, EV_READ | EV_PERSIST);
}

void socket_read_cb(struct bufferevent* bev, void* arg)
{
    char msg[4096];

    size_t len = bufferevent_read(bev, msg, sizeof(msg));

    msg[len] = '\0';
    printf("recv the client msg: %s", msg);


    char reply_msg[4096] = "I have recvieced the msg: ";

    strcat(reply_msg + strlen(reply_msg), msg);
    bufferevent_write(bev, reply_msg, strlen(reply_msg));
}

void event_cb(struct bufferevent *bev, short event, void *arg)
{

    if (event & BEV_EVENT_EOF)
        printf("connection closed\n");
    else if (event & BEV_EVENT_ERROR)
        printf("some other error\n");

    //這將自動close通訊端和free讀寫緩衝區
    bufferevent_free(bev);
}

typedef struct sockaddr SA;
int tcp_server_init(int port, int listen_num)
{
    int errno_save;
    evutil_socket_t listener;

    listener = socket(AF_INET, SOCK_STREAM, 0);
    if( listener == -1 )
        return -1;

    //允許多次繫結同一個地址。要用在socket和bind之間
    evutil_make_listen_socket_reuseable(listener);

    struct sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_addr.s_addr = 0;
    sin.sin_port = htons(port);

    if( bind(listener, (SA*)&sin, sizeof(sin)) < 0 )
        goto error;

    if( listen(listener, listen_num) < 0)
        goto error;


    //跨平臺統一介面,將通訊端設定為非阻塞狀態
    evutil_make_socket_nonblocking(listener);

    return listener;

error:
    errno_save = errno;
    evutil_closesocket(listener);
    errno = errno_save;

    return -1;
}

client.c

/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code: 

gcc client.c -levent -o client.out
gcc server.c -levent -o server.out

**/
#include<sys/types.h>  
#include<sys/socket.h>  
#include<netinet/in.h>  
#include<arpa/inet.h>  
#include<errno.h>  
#include<unistd.h>  
  
#include<stdio.h>  
#include<string.h>  
#include<stdlib.h>  
  
#include<event.h>  
#include<event2/bufferevent.h>  
#include<event2/buffer.h>  
#include<event2/util.h>  
  
int tcp_connect_server(const char* server_ip, int port);  
void cmd_msg_cb(int fd, short events, void* arg);  
void server_msg_cb(struct bufferevent* bev, void* arg);  
void event_cb(struct bufferevent *bev, short event, void *arg);  
  
int main(int argc, char** argv)  
{  
    if( argc < 3 )  
    {  
        printf("please input 2 parameter\n");  
        return -1;  
    }  
  
    //兩個引數依次是伺服器端的IP地址、埠號  
    int sockfd = tcp_connect_server(argv[1], atoi(argv[2]));  
    if( sockfd == -1)  
    {  
        perror("tcp_connect error ");  
        return -1;  
    }  
  
    printf("connect to server successful\n");  
  
    struct event_base* base = event_base_new();  
  
    struct bufferevent* bev = bufferevent_socket_new(base, sockfd,  
                                                     BEV_OPT_CLOSE_ON_FREE);  
  
    //監聽終端輸入事件  
    struct event* ev_cmd = event_new(base, STDIN_FILENO,  
                                      EV_READ | EV_PERSIST, cmd_msg_cb,  
                                      (void*)bev);  
    event_add(ev_cmd, NULL);  
  
    //當socket關閉時會用到回撥引數  
    bufferevent_setcb(bev, server_msg_cb, NULL, event_cb, (void*)ev_cmd);  
    bufferevent_enable(bev, EV_READ | EV_PERSIST);  
  
    event_base_dispatch(base);  
  
    printf("finished \n");  
    return 0;  
}  
  
void cmd_msg_cb(int fd, short events, void* arg)  
{  
    char msg[1024];  
  
    int ret = read(fd, msg, sizeof(msg));  
    if( ret < 0 )  
    {  
        perror("read fail ");  
        exit(1);  
    }  
  
    struct bufferevent* bev = (struct bufferevent*)arg;  
  
    //把終端的訊息傳送給伺服器端  
    bufferevent_write(bev, msg, ret);  
}  
  
void server_msg_cb(struct bufferevent* bev, void* arg)  
{  
    char msg[1024];  
  
    size_t len = bufferevent_read(bev, msg, sizeof(msg));  
    msg[len] = '\0';  
  
    printf("recv %s from server\n", msg);  
}  
  
void event_cb(struct bufferevent *bev, short event, void *arg)  
{  
  
    if (event & BEV_EVENT_EOF)  
        printf("connection closed\n");  
    else if (event & BEV_EVENT_ERROR)  
        printf("some other error\n");  
  
    //這將自動close通訊端和free讀寫緩衝區  
    bufferevent_free(bev);  
  
    struct event *ev = (struct event*)arg;  
    //因為socket已經沒有,所以這個event也沒有存在的必要了  
    event_free(ev);  
}  
  
typedef struct sockaddr SA;  
int tcp_connect_server(const char* server_ip, int port)  
{  
    int sockfd, status, save_errno;  
    struct sockaddr_in server_addr;  
  
    memset(&server_addr, 0, sizeof(server_addr) );  
  
    server_addr.sin_family = AF_INET;  
    server_addr.sin_port = htons(port);  
    status = inet_aton(server_ip, &server_addr.sin_addr);  
  
    if( status == 0 ) //the server_ip is not valid value  
    {  
        errno = EINVAL;  
        return -1;  
    }  
  
    sockfd = socket(PF_INET, SOCK_STREAM, 0);  
    if( sockfd == -1 )  
        return sockfd;  
  
    status = connect(sockfd, (SA*)&server_addr, sizeof(server_addr) );  
  
    if( status == -1 )  
    {  
        save_errno = errno;  
        close(sockfd);  
        errno = save_errno; //the close may be error  
        return -1;  
    }  
  
    evutil_make_socket_nonblocking(sockfd);  
  
    return sockfd;  
}  

makefile

all:
	gcc client.c -levent -o client.out
	gcc server.c -levent -o server.out