目錄
關於libevent的介紹,請參見《libevent:訊號、超時、回撥》
程式碼實現了一個簡單的echo server,server啟動後,client端啟動並連線,在cmd中輸入文字,server端收到後,將文字再返回給client。
/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code:
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
**/
#include<stdio.h>
#include<string.h>
#include<errno.h>
#include<unistd.h>
#include<event.h>
void accept_cb(int fd, short events, void* arg);
void socket_read_cb(int fd, short events, void* arg);
int tcp_server_init(int port, int listen_num);
int main(int argc, char const *argv[])
{
/* code */
int listener = tcp_server_init(9999, 10);
if (listener == -1)
{
perror("tcp_server_init error");
return -1;
}
struct event_base* base = event_base_new();
// 監聽使用者端請求連結事件
struct event* ev_listen = event_new(base, listener, EV_READ | EV_PERSIST, accept_cb, base);
event_add(ev_listen, NULL);
event_base_dispatch(base); //排程
return 0;
}
void accept_cb(int fd, short events, void* arg)
{
evutil_socket_t sockfd;
struct sockaddr_in client;
socklen_t len = sizeof(client);
sockfd = accept(fd, (struct sockaddr*)&client, &len);
evutil_make_socket_nonblocking(sockfd);
printf("accept a client %d\n", sockfd);
struct event_base* base = (struct event_base*)arg;
//動態建立一個event結構體,並將其作為回撥引數傳遞給
struct event* ev = event_new(NULL, -1, 0, NULL, NULL);
event_assign(ev, base, sockfd, EV_READ | EV_PERSIST, socket_read_cb, (void*)ev);
event_add(ev, NULL);
}
void socket_read_cb(int fd, short events, void* arg)
{
char msg[4096];
struct event* ev = (struct event*)arg;
int len = read(fd, msg, sizeof(msg) - 1);
if(len <= 0)
{
printf("some error happen when read\n");
event_free(ev);
close(fd);
return;
}
msg[len] = '\0';
printf("recv the client msg : %s\n", msg);
char reply_msg[4096] = "I have received the msg: ";
strcat(reply_msg + strlen(reply_msg), msg);
write(fd, reply_msg, strlen(reply_msg));
}
typedef struct sockaddr SA;
int tcp_server_init(int port, int listen_num)
{
int errno_save;
evutil_socket_t listener;
listener = socket(AF_INET, SOCK_STREAM, 0);
if( listener == -1 )
return -1;
//允許多次繫結同一個地址。要用在socket和bind之間
evutil_make_listen_socket_reuseable(listener);
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = 0;
sin.sin_port = htons(port);
if( bind(listener, (SA*)&sin, sizeof(sin)) < 0 )
goto error;
if( listen(listener, listen_num) < 0)
goto error;
//跨平臺統一介面,將通訊端設定為非阻塞狀態
evutil_make_socket_nonblocking(listener);
return listener;
error:
errno_save = errno;
evutil_closesocket(listener);
errno = errno_save;
return -1;
}
/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
**/
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<errno.h>
#include<unistd.h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<event.h>
#include<event2/util.h>
int tcp_connect_server(const char* server_ip, int port);
void cmd_msg_cb(int fd, short events, void* arg);
void socket_read_cb(int fd, short events, void *arg);
int main(int argc, char** argv)
{
if( argc < 3 )
{
printf("please input 2 parameter\n");
return -1;
}
//兩個引數依次是伺服器端的IP地址、埠號
int sockfd = tcp_connect_server(argv[1], atoi(argv[2]));
if( sockfd == -1)
{
perror("tcp_connect error ");
return -1;
}
printf("connect to server successful\n");
struct event_base* base = event_base_new();
struct event *ev_sockfd = event_new(base, sockfd,
EV_READ | EV_PERSIST,
socket_read_cb, NULL);
event_add(ev_sockfd, NULL);
//監聽終端輸入事件
struct event* ev_cmd = event_new(base, STDIN_FILENO,
EV_READ | EV_PERSIST, cmd_msg_cb,
(void*)&sockfd);
event_add(ev_cmd, NULL);
event_base_dispatch(base); //排程
printf("finished \n");
return 0;
}
void cmd_msg_cb(int fd, short events, void* arg)
{
char msg[1024];
int ret = read(fd, msg, sizeof(msg));
if( ret <= 0 )
{
perror("read fail ");
exit(1);
}
int sockfd = *((int*)arg);
//把終端的訊息傳送給伺服器端
//為了簡單起見,不考慮寫一半資料的情況
write(sockfd, msg, ret);
}
void socket_read_cb(int fd, short events, void *arg)
{
char msg[1024];
//為了簡單起見,不考慮讀一半資料的情況
int len = read(fd, msg, sizeof(msg)-1);
if( len <= 0 )
{
perror("read fail ");
exit(1);
}
msg[len] = '\0';
printf("recv %s from server\n", msg);
}
typedef struct sockaddr SA;
int tcp_connect_server(const char* server_ip, int port)
{
int sockfd, status, save_errno;
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr) );
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
status = inet_aton(server_ip, &server_addr.sin_addr);
if( status == 0 ) //the server_ip is not valid value
{
errno = EINVAL;
return -1;
}
sockfd = socket(PF_INET, SOCK_STREAM, 0);
if( sockfd == -1 )
return sockfd;
status = connect(sockfd, (SA*)&server_addr, sizeof(server_addr) );
if( status == -1 )
{
save_errno = errno;
close(sockfd);
errno = save_errno; //the close may be error
return -1;
}
evutil_make_socket_nonblocking(sockfd);
return sockfd;
}
all:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
在上面的程式碼中,client的cmd中有資訊輸入時,client直接將資料寫入到fd中,server中收到資訊後,也是直接將資訊寫入到fd中,因為fd是非阻塞的,所以不能保證正確。那麼需要一個自己管理的快取來管理自己的資料。那麼步驟將稍微有些變化,如下所示:
/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
**/
#include<stdio.h>
#include<string.h>
#include<errno.h>
#include<event.h>
#include<event2/bufferevent.h>
void accept_cb(int fd, short events, void* arg);
void socket_read_cb(struct bufferevent* bev, void* arg);
void event_cb(struct bufferevent *bev, short event, void *arg);
int tcp_server_init(int port, int listen_num);
int main(int argc, char** argv)
{
int listener = tcp_server_init(9999, 10);
if( listener == -1 )
{
perror(" tcp_server_init error ");
return -1;
}
struct event_base* base = event_base_new();
//新增監聽使用者端請求連線事件
struct event* ev_listen = event_new(base, listener, EV_READ | EV_PERSIST,
accept_cb, base);
event_add(ev_listen, NULL);
event_base_dispatch(base);
event_base_free(base);
return 0;
}
void accept_cb(int fd, short events, void* arg)
{
evutil_socket_t sockfd;
struct sockaddr_in client;
socklen_t len = sizeof(client);
sockfd = accept(fd, (struct sockaddr*)&client, &len );
evutil_make_socket_nonblocking(sockfd);
printf("accept a client %d\n", sockfd);
struct event_base* base = (struct event_base*)arg;
struct bufferevent* bev = bufferevent_socket_new(base, sockfd, BEV_OPT_CLOSE_ON_FREE);
bufferevent_setcb(bev, socket_read_cb, NULL, event_cb, arg);
bufferevent_enable(bev, EV_READ | EV_PERSIST);
}
void socket_read_cb(struct bufferevent* bev, void* arg)
{
char msg[4096];
size_t len = bufferevent_read(bev, msg, sizeof(msg));
msg[len] = '\0';
printf("recv the client msg: %s", msg);
char reply_msg[4096] = "I have recvieced the msg: ";
strcat(reply_msg + strlen(reply_msg), msg);
bufferevent_write(bev, reply_msg, strlen(reply_msg));
}
void event_cb(struct bufferevent *bev, short event, void *arg)
{
if (event & BEV_EVENT_EOF)
printf("connection closed\n");
else if (event & BEV_EVENT_ERROR)
printf("some other error\n");
//這將自動close通訊端和free讀寫緩衝區
bufferevent_free(bev);
}
typedef struct sockaddr SA;
int tcp_server_init(int port, int listen_num)
{
int errno_save;
evutil_socket_t listener;
listener = socket(AF_INET, SOCK_STREAM, 0);
if( listener == -1 )
return -1;
//允許多次繫結同一個地址。要用在socket和bind之間
evutil_make_listen_socket_reuseable(listener);
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = 0;
sin.sin_port = htons(port);
if( bind(listener, (SA*)&sin, sizeof(sin)) < 0 )
goto error;
if( listen(listener, listen_num) < 0)
goto error;
//跨平臺統一介面,將通訊端設定為非阻塞狀態
evutil_make_socket_nonblocking(listener);
return listener;
error:
errno_save = errno;
evutil_closesocket(listener);
errno = errno_save;
return -1;
}
/**
You need libevent2 to compile this piece of code
Please see: http://libevent.org/
Cmd to compile this piece of code:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out
**/
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<errno.h>
#include<unistd.h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<event.h>
#include<event2/bufferevent.h>
#include<event2/buffer.h>
#include<event2/util.h>
int tcp_connect_server(const char* server_ip, int port);
void cmd_msg_cb(int fd, short events, void* arg);
void server_msg_cb(struct bufferevent* bev, void* arg);
void event_cb(struct bufferevent *bev, short event, void *arg);
int main(int argc, char** argv)
{
if( argc < 3 )
{
printf("please input 2 parameter\n");
return -1;
}
//兩個引數依次是伺服器端的IP地址、埠號
int sockfd = tcp_connect_server(argv[1], atoi(argv[2]));
if( sockfd == -1)
{
perror("tcp_connect error ");
return -1;
}
printf("connect to server successful\n");
struct event_base* base = event_base_new();
struct bufferevent* bev = bufferevent_socket_new(base, sockfd,
BEV_OPT_CLOSE_ON_FREE);
//監聽終端輸入事件
struct event* ev_cmd = event_new(base, STDIN_FILENO,
EV_READ | EV_PERSIST, cmd_msg_cb,
(void*)bev);
event_add(ev_cmd, NULL);
//當socket關閉時會用到回撥引數
bufferevent_setcb(bev, server_msg_cb, NULL, event_cb, (void*)ev_cmd);
bufferevent_enable(bev, EV_READ | EV_PERSIST);
event_base_dispatch(base);
printf("finished \n");
return 0;
}
void cmd_msg_cb(int fd, short events, void* arg)
{
char msg[1024];
int ret = read(fd, msg, sizeof(msg));
if( ret < 0 )
{
perror("read fail ");
exit(1);
}
struct bufferevent* bev = (struct bufferevent*)arg;
//把終端的訊息傳送給伺服器端
bufferevent_write(bev, msg, ret);
}
void server_msg_cb(struct bufferevent* bev, void* arg)
{
char msg[1024];
size_t len = bufferevent_read(bev, msg, sizeof(msg));
msg[len] = '\0';
printf("recv %s from server\n", msg);
}
void event_cb(struct bufferevent *bev, short event, void *arg)
{
if (event & BEV_EVENT_EOF)
printf("connection closed\n");
else if (event & BEV_EVENT_ERROR)
printf("some other error\n");
//這將自動close通訊端和free讀寫緩衝區
bufferevent_free(bev);
struct event *ev = (struct event*)arg;
//因為socket已經沒有,所以這個event也沒有存在的必要了
event_free(ev);
}
typedef struct sockaddr SA;
int tcp_connect_server(const char* server_ip, int port)
{
int sockfd, status, save_errno;
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr) );
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
status = inet_aton(server_ip, &server_addr.sin_addr);
if( status == 0 ) //the server_ip is not valid value
{
errno = EINVAL;
return -1;
}
sockfd = socket(PF_INET, SOCK_STREAM, 0);
if( sockfd == -1 )
return sockfd;
status = connect(sockfd, (SA*)&server_addr, sizeof(server_addr) );
if( status == -1 )
{
save_errno = errno;
close(sockfd);
errno = save_errno; //the close may be error
return -1;
}
evutil_make_socket_nonblocking(sockfd);
return sockfd;
}
all:
gcc client.c -levent -o client.out
gcc server.c -levent -o server.out