Unity2018 iOS去除官方啟動動畫LOGO,播放自定義開場動畫

2020-09-22 14:00:15

因為專案從5.x升級到2018版,發現以前發的教學無效了,只適用5.x,所以重新寫了個方法。

第一步找到unity 專案\Assets\Plugins\iOS資料夾,沒有資料夾則建立一個。
在資料夾內建立oc類:

建立標頭檔案AddViewSdk.h

#import <Foundation/Foundation.h>


@interface AddViewSdk:NSObject
+(AddViewSdk *) GetInstance;
-(void) showSplash;
-(void) hiSplash;
@end

建立AddViewSdk.m檔案:


//  Unity-iPhone
//
//  Created by kibou on 2020/9/19.
//

#import "AddViewSdk.h"
#import <AVKit/AVKit.h>
#import "DeviceListCollection.h"
#import "WaitViewController.h"
static AddViewSdk* instance;
@interface AddViewSdk()
@property (atomic, retain) AVPlayerViewController *AV_vc;
@property (atomic, retain) UIViewController *Image_vc;
@end
@implementation AddViewSdk
+(AddViewSdk *)GetInstance{
    if (instance==nil) {
        instance = [[AddViewSdk alloc] init];
    }
    return instance;
}
-(void) showSplash{
    CGRect rect = [[UIScreen mainScreen] bounds];
    _Image_vc= [[UIViewController alloc] init];
    UIImageView *bg = [[UIImageView alloc] initWithFrame:rect];
    NSString *path = [[NSBundle mainBundle] pathForResource:@"logovideo0" ofType:@"png"];
    
    UIImage *image2 = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL fileURLWithPath:path]]];
    
    [bg setImage:image2];
    [_Image_vc.view addSubview:bg];
    _Image_vc.view.frame = rect;
    
    [UnityGetGLViewController() addChildViewController:_Image_vc];
    [UnityGetGLViewController().view addSubview:_Image_vc.view];
    
    
    NSString *path2 = [[NSBundle mainBundle] pathForResource:@"logovideo" ofType:@"mp4"];
    //為即將播放的視訊內容進行建模
    AVPlayerItem *avplayerItem = [[AVPlayerItem alloc] initWithURL:[NSURL fileURLWithPath:path2]];
    //建立監聽(這是一種KOV的監聽模式)
    //       [avplayerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayDidEnd:) name:AVPlayerItemDidPlayToEndTimeNotification object:avplayerItem];
    //給播放器賦值要播放的物件模型
    AVPlayer *avplayer = [AVPlayer playerWithPlayerItem:avplayerItem];
    //指定顯示的Layer
    AVPlayerLayer *layer = [AVPlayerLayer playerLayerWithPlayer:avplayer];
        layer.frame = rect;
    layer.videoGravity = AVLayerVideoGravityResizeAspectFill;
    _AV_vc = [[AVPlayerViewController alloc] init];
    _AV_vc.showsPlaybackControls = NO;
    _AV_vc.videoGravity = AVLayerVideoGravityResizeAspectFill;
    _AV_vc.player = avplayer;

    _AV_vc.view.frame = rect;
    [_AV_vc.player play];

    [UnityGetGLViewController() addChildViewController:_AV_vc];
//    [UnityGetGLViewController().view addSubview:_AV_vc.view];
    [UnityGetGLViewController().view insertSubview:_AV_vc.view atIndex:[UnityGetGLViewController().view.subviews count]-1];
    NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(showAVLayer) userInfo:nil repeats:NO];
}
-(void) hiSplash{
    [_AV_vc.view removeFromSuperview]; //2
    [_AV_vc removeFromParentViewController]; //3
    _AV_vc =nil;
}
-(void) showAVLayer{
    [_Image_vc.view removeFromSuperview]; //2
    [_Image_vc removeFromParentViewController]; //3
    _Image_vc =nil;
}
- (void)moviePlayDidEnd:(NSNotification *)notification{
    NSLog(@"播放完畢");
    [self hiSplash];
    //視訊播放完畢操作
}
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context{
    
    AVPlayerItem *item = object;
    //判斷監聽物件的狀態
    if ([keyPath isEqualToString:@"status"]) {
        
        if (item.status == AVPlayerItemStatusReadyToPlay) {//準備好的
            NSLog(@"AVPlayerItemStatusReadyToPlay");
        } else if(item.status ==AVPlayerItemStatusUnknown){//未知的狀態
            NSLog(@"AVPlayerItemStatusUnknown");
        }else if(item.status ==AVPlayerItemStatusFailed){//有錯誤的
            NSLog(@"AVPlayerItemStatusFailed");
        }
        
    }
}
@end


第二步,unity打包專案打包成xcode專案
Resources資料夾放入視訊和圖片資源:
檔名:logovideo.mp4和logovideo0.png,如需更改檔名或其他檔案格式,需要在上面自定義View的程式碼中一起更改
在這裡插入圖片描述

Unity-iPhone 設定新增資原始檔設定:
匯入資源


第三步,呼叫顯示:
xcode專案中找到UnityAppController.m檔案:
在開頭引入AddViewSdk.h檔案
找到startUnity方法,在指定位置呼叫**[[AddViewSdk GetInstance] showSplash]**,不可在之前呼叫
在這裡插入圖片描述


完成!!!!打包即可!!!