這個程式解決了我之前 【C++ 程式】 貪吃蛇遊戲 中螢幕一直在閃的問題。具體介紹詳見我的部落格 【C++ 程式】 井字棋遊戲(人 VS Lv3電腦)(戰績統計版)(EasyX 圖形介面)。
// This is a simple snake game
#include <iostream>
#include <string>
#include <vector>
#include <cstddef>
#include <Windows.h>
#include <conio.h>
#include <random>
#include <ctime>
#include <deque>
#include <graphics.h>
using namespace std;
IMAGE iat/* @ */, iO/* O */, istar/* * */, ihash/* # */, iw, game_over;
struct location {
unsigned x, y;
}loc1, loc2;
int state = 0;
int ret = 4; // head right by default
unsigned cnt = 0;
unsigned score = 0;
char p[25][30]; // the board
vector<location> vec;
deque<location> snake;
void p_def() // define p
{
for (int i = 0; i != 25; i++)
{
if (i != 0 && i != 24)
{
p[i][0] = p[i][29] = '*';
for (int j = 1; j != 29; j++)
p[i][j] = ' ';
}
else
{
for (int j = 0; j != 30; j++)
p[i][j] = '*';
}
}
p[13][5] = 'O'; // body
p[13][6] = '@'; // head
loc1.x = 13;
loc1.y = 6; // the initial location of the head of the snake
loc2.x = 13;
loc2.y = 5; // the initial location of the tail of the snake
snake.push_front(loc2); // store the first location of the snake tail
}
void input(char c1, char c2)
{
c1 = _getch();
c2 = _getch();
switch (c2)
{
case 72: // up
if (ret != 2)
ret = 1;
break;
case 80: // down
if (ret != 1)
ret = 2;
break;
case 75: // left
if (ret != 4)
ret = 3;
break;
case 77: // right
if (ret != 3)
ret = 4;
break;
default:
break;
}
}
void print1(char c, int i, int j)
{
switch (c)
{
case '*':
loadimage(&istar, _T("star.jpg"), 22, 22);
putimage(50 + 22 * j, 180 + 22 * i, &istar);
break;
case '#':
loadimage(&ihash, _T("hash.jpg"), 22, 22);
putimage(50 + 22 * j, 180 + 22 * i, &ihash);
break;
case '@':
loadimage(&iat, _T("at.jpg"), 22, 22);
putimage(50 + 22 * j, 180 + 22 * i, &iat);
break;
case 'O':
loadimage(&iO, _T("O.jpg"), 22, 22);
putimage(50 + 22 * j, 180 + 22 * i, &iO);
break;
case ' ':
loadimage(&iw, _T("whitespace.jpg"), 22, 22);
putimage(50 + 22 * j, 180 + 22 * i, &iw);
default:
break;
}
}
void print()
{
for (int i = 0; i != 25; i++)
{
for (int j = 0; j != 30; j++)
print1(p[i][j], i, j);
}
}
void ran() // generate a random food for the snake to eat
{
default_random_engine random1, random2;
for (int i = 0; i != 644; i++)
{
unsigned ran1 = random1() % 23 + 1; // ranging from 1 to 23
unsigned ran2 = random2() % 28 + 1; // ranging from 1 to 28
location ran_l;
ran_l.x = ran1;
ran_l.y = ran2;
vec.push_back(ran_l);
}
}
void move()
{
switch (ret)
{
case 1: // up
if (p[loc1.x - 1][loc1.y] == 'O' || p[loc1.x - 1][loc1.y] == '*')
state = 1; // indicate the end of the game
else
{
if (p[loc1.x - 1][loc1.y] == '#')
{
score++;
snake.push_front(loc1);
}
else
{
p[snake.back().x][snake.back().y] = ' '; // delete the end of the tail
snake.pop_back();
snake.push_front(loc1); // former head -> front of the tail
}
}
--loc1.x;
break;
case 2: // down
if (p[loc1.x + 1][loc1.y] == 'O' || p[loc1.x + 1][loc1.y] == '*')
state = 1; // indicate the end of the game
else
{
if (p[loc1.x + 1][loc1.y] == '#')
{
score++;
snake.push_front(loc1);
}
else
{
p[snake.back().x][snake.back().y] = ' '; // delete the end of the tail
snake.pop_back();
snake.push_front(loc1); // former head -> front of the tail
}
}
++loc1.x;
break;
case 3: // left
if (p[loc1.x][loc1.y - 1] == 'O' || p[loc1.x][loc1.y - 1] == '*')
state = 1; // indicate the end of the game
else
{
if (p[loc1.x][loc1.y - 1] == '#')
{
score++;
snake.push_front(loc1);
}
else
{
p[snake.back().x][snake.back().y] = ' '; // delete the end of the tail
snake.pop_back();
snake.push_front(loc1); // former head -> front of the tail
}
}
--loc1.y;
break;
case 4: // right
if (p[loc1.x][loc1.y + 1] == 'O' || p[loc1.x][loc1.y + 1] == '*')
state = 1; // indicate the end of the game
else
{
if (p[loc1.x][loc1.y + 1] == '#')
{
score++;
snake.push_front(loc1);
}
else
{
p[snake.back().x][snake.back().y] = ' '; // delete the end of the tail
snake.pop_back();
snake.push_front(loc1); // former head -> front of the tail
}
}
++loc1.y;
break;
default: //others
break;
}
for (auto c : snake)
p[c.x][c.y] = 'O'; // print the tail
p[loc1.x][loc1.y] = '@'; // print the head
}
void init()
{
initgraph(1200, 800);
loadimage(0, _T("Welcome.jpg"), 1200, 800);
Sleep(3000);
initgraph(1200, 800);
loadimage(0, _T("Instruction.jpg"), 1200, 800);
Sleep(3000);
loadimage(0, _T("Choice.jpg"), 1200, 800);// the board
}
char speed_input()
{
char ret = '0';
if (MouseHit())
{
MOUSEMSG mouse = GetMouseMsg();
if (mouse.uMsg == WM_LBUTTONDOWN)
{
/**/ if (mouse.y > 150 && mouse.y < 350 && mouse.x < 600) ret = '1'; // Very Slow
else if (mouse.y > 150 && mouse.y < 350 && mouse.x > 600) ret = '2'; // Slow
else if (mouse.y > 350 && mouse.y < 550 && mouse.x < 600) ret = '3'; // Medium
else if (mouse.y > 350 && mouse.y < 550 && mouse.x > 600) ret = '4'; // Fast
else if (mouse.y > 550 && mouse.y < 750 && mouse.x < 600) ret = '5'; // Very Fast
else if (mouse.y > 550 && mouse.y < 750 && mouse.x > 600) ret = '6'; // Very Very Fast
}
}
return ret;
}
void print_score(unsigned n)
{
setbkcolor(RGB(253, 236, 166)); // set the background colour
settextstyle(120, 50, _T("Times New Roman")); // set the sytle
settextcolor(BLUE); // set the colour
TCHAR s01[5], s02[5], s03[5];
swprintf_s(s01, _T("%d"), score % 10);
swprintf_s(s02, _T("%d"), (score / 10) % 10);
swprintf_s(s03, _T("%d"), (score / 100) % 10); // change into string first
outtextxy(878, 300, s03);
outtextxy(942, 300, s02);
outtextxy(1006, 300, s01); // print
}
int main()
{
init();
char c1 = '\0', c2 = '\0';
int time_set;
char choice = '0';
while (choice == '0')
{
choice = speed_input();
}
switch (choice) // set the speed
{
case '1':
time_set = 1000;
break;
case '2':
time_set = 700;
break;
case '3':
time_set = 500;
break;
case '4':
time_set = 350;
break;
case '5':
time_set = 250;
break;
case '6':
time_set = 150;
break;
default:
time_set = 500;
break;
}
p_def(); // define p
Sleep(500);
loadimage(0, _T("Board.jpg"), 1200, 800);// the background
if (cnt % 5 == 0)ran();
while (state == 0)
{
unsigned long clock_p = clock();
print();
print_score(score);
do
{
if (_kbhit()) // test if there is a click on the keyboard
input(c1, c2);
} while (clock() - clock_p < time_set);
move();
if (p[(vec[cnt]).x][(vec[cnt]).y] == ' ' && cnt % 5 == 0)
p[(vec[cnt]).x][(vec[cnt]).y] = '#'; // generate food for the snake to eat
cnt++;
}
loadimage(&game_over, _T("over.jpg"), 320, 100);
putimage(810, 500, &game_over);
print_score(score);
getchar();
return 0;
}
// ALL RIGHTS RESERVED (c) 2020 Teddy van Jerry
(略)
詳見我的部落格 【C++ 程式】 井字棋遊戲(人 VS Lv3電腦)(戰績統計版)(EasyX 圖形介面)。
while
中,否則會認為沒有輸入跳一下就沒了。ALL RIGHTS RESERVED © 2020 Teddy van Jerry
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